Rich media with an in-ad game promoting the new Jak II Sony Playstation game.
Rich media with an in-ad game promoting the new Jak II Sony Playstation game.
The game (a derivation of the classic “whack-a-mole”) was designed to (intentionally) get progressively faster. When it reached the final stage (which I lovingly called the “chaos round”), metalheads were popping/ducking at such speeds and in such numbers that it was entirely impossible to make it through the round without a failing score.
Link to archived creative here.
+ Flash development
This entry was posted on Wednesday, December 8th, 2004 at 16:54. It is filed under TBWA\Chiat\Day, Work and tagged with AS2, banners, Flash, game, Sony Playstation, TBWA\Chiat\Day. You can follow any responses to this entry through the RSS 2.0 feed.
The successor to 58hours. Where 58hours was devoted solely to Radiohead (and coded according to the single-band premise), randomhours is able to handle data for countless bands. I basically took everything that I’d learned about data-organization
A reusable AS3 codebase, used to create dynamic display ads for eBay. Packages up all of the service calls, load management, asset/font management, etc into a nice little package that’s fairly lightweight and super-easy to integrate into each project’s Flash creative. Drops development turnaround time for dynamic creative from a couple weeks to about […]
Combine Adobe AIR with Bluetooth with BlueCove (a lightweight server capable of relaying said Bluetooth data) and you get the, (maybe) cleverly-named “Hello There”. When running, it constantly scaned for Bluetooth devices in-range & made note of their device ID.
It looks a little chintzy, but YOU try fitting a physics engine, sound AND good graphics into a non-rich media ad. Final ad size fit nicely under the 40k limit… coming in at a svelte 37k
Created a mobile landing page/microsite ad for Honda Civic with a responsive layout. Allowed one codebase to be served to all handsets regardless of OS. Included use of embedded HTML5 video.
Dynamic display advertising campaign created for (the online) Nike Store. Applied concepts of polymorphism and runtime compositing to create a lightweight shell which pulled in the proper visual and text assets depending on the configuration received from the server.
I have a new source of time-suckage, and its name is the Kinect. Back in December, someone hacked Microsoft’s Kinect.. allowing computers to interface and receive raw data from the full-body motion/gesture sensing device. A week or two ago, in early January, another group created an AS3 solution. The solution consists of a command-line socket […]
Corporate home for TBWA Worldwide. Flash configured itself via a configuration file, which was generated by a TBWA-made CMS admin area. Map/location section utilized Flash Remoting (AMFPHP flavor) to sort/filter through the huge number of TBWA offices before drawing to screen for the user.
Initially thought up as a project where I could use a ColdFusion beta (I’d never even touched CFML), once the ColdFusion beta expired, it then became a project for me to learn PHP and mySQL… I then later went on to make a (throwaway) port of the site in order to learn .NET.
Created a WordPress-powered site for a design group in LA. It’s that’s navigable via either desktop & iPad. http://canyondesigngroup.com