Pushdown rich media unit for Prestone. Involved video playback & a video selector allowing user to watch a second video once the first had completed.

This entry was posted on Thursday, October 11th, 2012 at 09:07. It is filed under Freelance, Portfolio, Showcase, Work and tagged with AS3, banners, EyeBlaster, Flash, Freelance, MediaMind, rich media, video. You can follow any responses to this entry through the RSS 2.0 feed.
A website created to promote the relaunch of the Indian motorcycle brand. Link to archived site here. + Flash development
Pronounced like “chimera”, and modeled after said word… Kimera GPS (“glyph pack system”) is the codename for a process I created wherein “font-packs” are compiled on-demand by the server and fed to dynamic display ads in the wild.
Flash elements created for the showcase and menu navigation areas of the Breville USA website. My very last lines of code and bugs quashed for Avenue A | Razorfish involved […]
A microsite where visitors could record video of themselves (via their computer’s onboard camera) singing along with the AskDeals jingle track and share the resulting video. The home/landing page of the microsite played an seamless & endless loop of all submitted tracks.
Nike’s rich media ad for the 2009 holiday season.
Using Sencha Touch paired with PhoneGap, Phenomblue created a hybrid iPad app for Bellevue University. Prior to this app, Bellevue University recruiters – as they travelled from trade show to […]
Provided Full Stack Development services for Republic Project. Day-to-day technologies used were Flash, HTML5, Javascript, and PHP/MySQL. Republic Project was a startup that was later bought by DG | Mediamind, […]
Combine Adobe AIR with Bluetooth with BlueCove (a lightweight server capable of relaying said Bluetooth data) and you get the, (maybe) cleverly-named “Hello There”. When running, it constantly scaned for Bluetooth devices in-range & made note of their device ID.
An immersive environment to introduce the user to the characters and experiences of the new Sony Playstation game Primal. Utilized cut-scene video for level transitions.
It looks a little chintzy, but YOU try fitting a physics engine, sound AND good graphics into a non-rich media ad. Final ad size fit nicely under the 40k limit… coming in at a svelte 37k