Javascript framework for creating scroll-based, programatic tweens. More information to follow, once it’s formally released.
This entry was posted on Friday, April 13th, 2012 at 11:49. It is filed under Phenomblue, Work and tagged with animation, Javascript, jQuery, reusable. You can follow any responses to this entry through the RSS 2.0 feed.
It looks a little chintzy, but YOU try fitting a physics engine, sound AND good graphics into a non-rich media ad. Final ad size fit nicely under the 40k limit… coming in at a svelte 37k
A website for Sony’s upscale boutique brand of home electronics.
Dynamic display advertising campaign created for (the online) Nike Store. Applied concepts of polymorphism and runtime compositing to create a lightweight shell which pulled in the proper visual and text assets depending on the configuration received from the server.
Created a concise mobile site for Methodist Health System using the Javascript mobile framework jQTouch. Having looked at the analytics for the client’s site, I determined that the current mobile […]
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Flash rich media expandable unit with animation & video playback functionality.
Rich media with an in-ad game promoting the new Jak II Sony Playstation game.
Pushdown HTML5 unit for Blue Diamond Almonds & NBC.
An immersive environment to introduce the user to the characters and experiences of the new Sony Playstation game Primal. Utilized cut-scene video for level transitions.
A Flash kiosk application created for deployment by Adidas at the 2007 Boston Marathon. When in place, allowed the user to enter their “reason” for running, take a photo (using the kiosk’s onboard camera), and receive a takeaway one-sheet containing (amongst other things) their photo, their reason, and a splash of Adidas branding.