Nike’s rich media ad for the 2009 holiday season.
Nike’s rich media ad for the 2009 holiday season.
Link to archived creative here.
+ Flash team supervision
This entry was posted on Tuesday, December 1st, 2009 at 12:53. It is filed under Agency.com, Portfolio, Showcase, Work and tagged with Agency.com, AS3, banners, Flash, Nike, rich media, Team Management, video. You can follow any responses to this entry through the RSS 2.0 feed.
A website for Sony’s upscale boutique brand of home electronics.
Flash rich media expandable unit with animation & video playback functionality.
Constructed over two days at Adobe Flash Camp 2008. Avenue Fighter is a political-themed Twitter-controlled street fight done up in classic 8-bit Nintendo “Street Fighter” style.
Pushdown rich media unit for Prestone. Involved video playback & a video selector allowing user to watch a second video once the first had completed.
Rich media with an in-ad game promoting the new Jak II Sony Playstation game.
The successor to 58hours. Where 58hours was devoted solely to Radiohead (and coded according to the single-band premise), randomhours is able to handle data for countless bands. I basically took everything that I’d learned about data-organization
Using the Microsoft Kinect for sensor input, Adobe AIR for display, and a number of open-source drivers/frameworks for everything in-between, Daydreamer was a digital installation project that allowed the user […]
Provided Full Stack Development services for Republic Project. Day-to-day technologies used were Flash, HTML5, Javascript, and PHP/MySQL. Republic Project was a startup that was later bought by DG | Mediamind, […]
Javascript framework for creating scroll-based, programatic tweens. More information to follow, once it’s formally released.
Corporate home for TBWA Worldwide. Flash configured itself via a configuration file, which was generated by a TBWA-made CMS admin area. Map/location section utilized Flash Remoting (AMFPHP flavor) to sort/filter through the huge number of TBWA offices before drawing to screen for the user.