Flash animation created for use as a sales loop video at Earthlink events.
+ Flash development
This entry was posted on Friday, December 8th, 2000 at 17:43. It is filed under TBWA\Chiat\Day, Work and tagged with AS1, awards, Earthlink, Flash, kiosk, One Show, sales loop, TBWA\Chiat\Day. You can follow any responses to this entry through the RSS 2.0 feed.
A Flash kiosk application created for deployment by Adidas at the 2007 Boston Marathon. When in place, allowed the user to enter their “reason” for running, take a photo (using the kiosk’s onboard camera), and receive a takeaway one-sheet containing (amongst other things) their photo, their reason, and a splash of Adidas branding.
I have a new source of time-suckage, and its name is the Kinect. Back in December, someone hacked Microsoft’s Kinect.. allowing computers to interface and receive raw data from the […]
Nike’s rich media ad for the 2009 holiday season.
Created a WordPress-powered site for a design group in LA. It’s that’s navigable via either desktop & iPad. http://canyondesigngroup.com
An internal cross-platform smartphone app for use by Phenomblue employees. Aggregated several internal services and provided a web-service-fed employee directory. Also implemented push notifications.
Pronounced like “chimera”, and modeled after said word… Kimera GPS (“glyph pack system”) is the codename for a process I created wherein “font-packs” are compiled on-demand by the server and fed to dynamic display ads in the wild.
Created a concise mobile site for Methodist Health System using the Javascript mobile framework jQTouch. Having looked at the analytics for the client’s site, I determined that the current mobile […]
Using Sencha Touch paired with PhoneGap, Phenomblue created a hybrid iPad app for Bellevue University. Prior to this app, Bellevue University recruiters – as they travelled from trade show to […]
Dynamic display advertising campaign created for (the online) Nike Store. Applied concepts of polymorphism and runtime compositing to create a lightweight shell which pulled in the proper visual and text assets depending on the configuration received from the server.
An immersive environment to introduce the user to the characters and experiences of the new Sony Playstation game Primal. Utilized cut-scene video for level transitions.