Using the Microsoft Kinect for sensor input, Adobe AIR for display, and a number of open-source drivers/frameworks for everything in-between, Daydreamer was a digital installation project that allowed the user to create music and visuals through moving their bodies.
Along with the previously mentioned tools, I also utilized NITE & OpenNI (for Kinect data parsing), AS3Kinect (for parsing Kinect data from within Flash), Away3D (for visuals), and PixelBender (for audio mixing).
Also wrote unused hooks in the code that would have later allowed the installation to interface with (and send environmental data to) one or multiple arduinos… with the intention of controlling environmental lighting.