Pushdown rich media unit for Prestone. Involved video playback & a video selector allowing user to watch a second video once the first had completed.
This entry was posted on Thursday, October 11th, 2012 at 09:07. It is filed under Freelance, Portfolio, Showcase, Work and tagged with AS3, banners, EyeBlaster, Flash, Freelance, MediaMind, rich media, video. You can follow any responses to this entry through the RSS 2.0 feed.
I have a new source of time-suckage, and its name is the Kinect. Back in December, someone hacked Microsoft’s Kinect.. allowing computers to interface and receive raw data from the […]
Nike’s rich media ad for the 2009 holiday season.
Flash animation created for use as a sales loop video at Earthlink events. + Flash development
An immersive environment to introduce the user to the characters and experiences of the new Sony Playstation game Primal. Utilized cut-scene video for level transitions.
Combine Adobe AIR with Bluetooth with BlueCove (a lightweight server capable of relaying said Bluetooth data) and you get the, (maybe) cleverly-named “Hello There”. When running, it constantly scaned for Bluetooth devices in-range & made note of their device ID.
It looks a little chintzy, but YOU try fitting a physics engine, sound AND good graphics into a non-rich media ad. Final ad size fit nicely under the 40k limit… coming in at a svelte 37k
Rich media with an in-ad game promoting the new Jak II Sony Playstation game.
Take a dozen Playstation gamers, fly them to the Naval base in San Diego. Film them going through Navy SEAL training Hell Week. Make a site about the experience.
Flash elements created for the showcase and menu navigation areas of the Breville USA website. My very last lines of code and bugs quashed for Avenue A | Razorfish involved […]
A microsite where visitors could record video of themselves (via their computer’s onboard camera) singing along with the AskDeals jingle track and share the resulting video. The home/landing page of the microsite played an seamless & endless loop of all submitted tracks.